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Kobold General

An awesome design that was a great excuse for making a game ready character in less than 4 days, it doesn't feature a full animation rig but it has been skinned to a game ready skeleton in order to be imported in Unity. I used mostly tried and true techniques like fresnel, inverted hull with subtle cell shading, the character works also great in flat shading.

Final Render

Final Render

Collection Of other poses

Collection Of other poses

3d model viewable on sketchfab with 4 poses

Original Concept by GooboneArts on twitter, with their permission

Original Concept by GooboneArts on twitter, with their permission