A few environment assets made for an Unreal engine game with friends, i was in charge with Assets creation and their integration into unreal engine, as well as material creation.
Final Render
Use in an unreal engine scene, a project that i shared with friends but was canceled since work ended up chipping too much time we could dedicate to the project
the final rendering meant to use a kuwahara filter to mimic paint, based on depth of field like distances. The needed to look crisp from up close but make nice, not distracting shapes far away. Everything in this picture was made by me.